AI Insights · Timothy · September 2022
Top 5 Character Collection Games in the UK - Q3 2022 Performance
Discover the performance of the top 5 character collection games on a unified platform in the UK during Q3 2022, including trends in downloads, revenue, and active users.
During the third quarter of 2022, the top character collection games in the United Kingdom showed varying trends in downloads, revenue, and active users. Here’s a closer look at the performance of Subway Surfers, Coin Master, X-HERO, Pokémon GO, and Minion Rush: Running game.
Subway Surfers from Sybo Games ApS experienced fluctuating weekly revenue, peaking at approximately $21.6K at the end of June and then gradually declining to around $4.8K by the end of September. Weekly downloads were higher at the beginning of the quarter, with a peak of 74.5K in mid-July, but they decreased to 40K by the end of September. The game also saw a downward trend in weekly active users, starting from 3.8M at the end of June and falling to 2.1M by the end of September.
Coin Master by Moon Active had a relatively stable weekly revenue throughout the quarter, maintaining figures around $800K with a slight peak of $897K at the end of June. Weekly downloads varied, reaching a high of 40.7K in mid-August and dropping to 29.5K by the end of September. The game maintained a steady number of weekly active users, fluctuating around the 300K to 370K range.
X-HERO from BINGCHUAN NETWORK saw an impressive increase in weekly revenue, starting at $9.7K at the end of June and peaking at $54K in the third week of September before dropping to $24K by the end of the month. Weekly downloads also showed a significant rise, especially in September, with numbers jumping from 3.4K at the end of June to a peak of 123K in mid-September. The game’s weekly active users followed a similar upward trend, growing from 9.6K at the end of June to 232K by mid-September.
Pokémon GO by Niantic, Inc. maintained strong weekly revenue throughout the quarter, ranging from $269K to a peak of $405K in late August. Weekly downloads were relatively stable, fluctuating between 24K and 33K. The game consistently engaged a substantial number of weekly active users, with figures hovering around 1.6M to 1.8M during the quarter.
Minion Rush: Running game from Gameloft had modest weekly revenue, peaking at $2.4K in mid-July and then gradually declining to around $1.4K by the end of September. Weekly downloads were highest at the beginning of the quarter, with 44K in mid-July, but decreased steadily to 12K by the end of September. Weekly active users followed a similar pattern, starting at 70K at the end of June and declining to 52K by the end of September.
These insights are sourced from Sensor Tower. For more detailed analysis and data, visit Sensor Tower’s platform.